Designing an app that helps people stay sober, from zero to market traction
When I joined Sunflower, there was barely a product. No UX, no UI, no design system, no guidelines. Just a mission: create a digital companion that could genuinely help people navigate addiction recovery with structure, humanity, and long-term engagement.
My role covered product direction, UX foundations, visual identity, design system creation, and early growth strategy through design.
Original Design
The challenge
Most recovery apps felt clinical, overwhelming, or judgment-heavy. Sunflower needed to feel different:
Supportive, not medical
Encouraging, not overwhelming
Personal, not generic
Guided, but never preachy
And we had to build it fast, without sacrificing trust or emotional resonance for a user base going through one of the hardest journeys in their lives.
What I built from scratch
Brand identity & tone of voice
Full design system (components, typography, interaction rules, accessibility standards)